2/26/2024 0 Comments Blood bowl tactics orcs![]() For a first skill increase though, unless it was +ST I would probably skip it to take Guard or Block instead, otherwise you will really lag behind in development. For stat increases, +ST is obviously great, +AG is a waste, though +AV can be useful I would lean more towards taking +MA to keep them a bit more mobile. ![]() Jump Up can help get more blocks in and also helps keep your movement to keep up with a cage, it will also combine well with Piling On for a killer build. Grab can also be useful for getting in more Blocks, creating bigger gaps for moving a cage through, or setting up crowd pushes.įor doubles rolls, the main options are either Dodge, making them really hard to knock over, or Diving Tackle to keep targets to hit in your tackle zones. Stand Firm combos great with Guard, especially so on higher strength players. As a result they will get in more blocks and progress faster leaving the other Black Orcs behind in development, especially if you gave the others Guard.įor a third skill you have quite a few options now, Mighty Blow will make them hit harder, aiding progression and removing more opposition players. The reason being is that you want to do the less risky blocks first, which means using your Block players. If you do take Block first on the first Black Orc to skill up, then it is probably best to take it as the first skill on all of them. Which ever of Guard or Block you take as your first skill, then take the other of the two on your second increase, unless you get a double or a useful stat increase. The flip side is you get more knock downs and progress faster whilst also being more reliable. The alternative is to take Block first, though if you do this other bashing teams are still likely to be able to hit you easily. Guard will stop other teams from being to out muscle you as it will be really hard to get two dice blocks on you. It also frees up your Blitzers to take other skills to help them perform. Their high strength means they are harder to block away and they are also strong and armoured enough to stand the hits that Guard players will often take. They will often be in the middle of a ruck where Guard is invaluable. Guard is probably the best choice for the first skill as it aids their role in the team perfectly.
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